![]() ![]() Guards always seem to be suspicious of you and you only when you walk too close, and can just detect you at times if you walk past them. The suspicion mechanic is really bad here too, because it is extremely inconsistent. ![]() There are a number of issues with the AI like that: there are times where their line of sight is so limited that they cannot spot you in their peripheries, and there’s times where (especially if they’re doing a specific walk animation) they can spot you from the furthest corner of their eye. The most glaring is the fact you can’t sprint in a disguise, otherwise any guard who sees you will immediately open fire. That being said, the game today suffers from a lot of janky and unfriendly design features that can make it frustrating to play. It was my first Hitman game when I played it back in the mid-2000s (though I had no idea what I was doing then!). In many ways, it was revolutionary in its popularization of the Hitman franchise, and a major leap in terms of design over the past game. Hitman 2: Silent Assassin is kind of a mixed bag from a modern standpoint of video games. Know when to strike instantly, know when to take your time. Remember: rash decisions bleed consequences. Learn your trade – master your tools – overcome your obstacles – outsmart your enemies – eliminate your targets.
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